ends tomorrow. Sadness. All around. Sort of. Now that classes have resumed, I definitely need to re-prioritize what I want to do. Gaming can wait. Classes, assignments, and exams certainly cannot. So it's time to hang up my [sword and shield, mace and dagger, staff, wand, ax and gun] and sweep the dust off my books.
Slight word of caution: this is just a pseudo-rant (again) of
WoW and nothing but. Feel free to not read.
Cumulative general stats of sorts:
Fyra - Night Elf Feral Druid - Level 85 - 19 days and 20 hours
Feira - Night Elf Shadow Priest - Level 55 - 1 day and 23 hours
Quoryn - Worgen Demonlogy Warlock - Level 30 - 21 hours
Vraz - Gnome Frost Mage - Level 12 - 5 hours
Daibeard - Dwarf Beast Mastery Hunter - Level 42 - 1 day and 3 hours
Neidras - Dranei Enhancement Shaman - Level 13 - 5 hours
Reavas - Human Protection Warrior - Level 37 - 20 hours
Overall play duration - 601 hours (or 25 days)
Overall play duration for this subscription - 165 hours (almost 7 days)
Actually... just taking a step back... 7 days out of 30 days... is almost a quarter. That's actually a little scary, just imagining how much time I spent playing... it was fun though. Or at least most of it, the shaman part wasn't.
First of all, I've really got to hand it to Blizzard for revamping the questing system in the game. They grouped the quests that you need to complete within the same area so there was no longer any needless running back and forth between areas half way across the map. They added different ways of advancing the quests such as having communicators or objectives that 'you' (rather your character) sets for themselves.
This was readily apparent when I played the Dranei's starting zone, which was introduced way back when the Burning Crusade expansion was released. Whereas all the zones were changed for the inclusion of Cataclysm, these areas remained the same. The changes to the questing system became readily apparent as I spent more time running from location to location rather than actual questing. It was a good departure.
There's actually been a lot of things I wanted to talk about as I was playing... 'this quest chain was neat', 'lol, the dialogue of the NPC's here was ridiculously awesome', or just random insights that I wanted to share because I'm quite sure you all (don't) care. But now I don't know where to start.
Herbalism, one of the many professions you can take up in the game, has been one of my mainstays since my first character. Originally, it just made sense since I played a druid. They're attuned to nature, so being good at picking out herbs and making potions out of them (alchemy) just felt right.
Flash forward a bunch of characters doing herbalism later, I (embarrassingly) now have a better understanding of the environments of where herbs grow (sad, I know). For example, peacebloom grows in the middle of fields, silverleaf beside trees, earthroot from rocks, and liferoot being close to sources of water. Or rather, it means that instead of just throwing a bunch of herbs randomly into the world, Blizzard decided to give them specific characteristics, which just makes the world much more believable.
I find it laughable how of the two new races, Worgen and Goblins, I have rarely seen any Goblins but I've seen many a Worgen throughout my adventures. I think it's mostly because the Worgen look so damn cool while the goblins are... well. Goblins. Lol.
Speaking of Worgens, their starting zone's storyline was amazing. You start off within the walled-off city of Gilneas, where it's apparently being attacked by monsters of some sort. As you desperately fend off these monstrosities to protect your home, you're bitten by one of them. Finally being overwhelmed by them, you're later recaptured in the wild and was (luckily) able to regain your consciousness through help before the transformation took over completely. Which is epic. So so epic.
Of the classes I played during the subscription period, I'd probably rate it as thus: Druid / Warrior, Priest / Hunter / Warlock, Mage / Shaman.
Druid is up there due to it's versatility as either a tank or as a DPS. The ability to shapeshift, heal / deal damage / and soak up damage was awesome. Also, flight form made life so much easier. Warriors on the other hand are ridiculously overpowered. A Protection-spec'd warrior deals high damage, can take on multiple enemies, and their ability 'Victory Rush' allows them to regain health for each foe demolished. I never once have to worry about how many enemies I pull when I play with these classes.
The priest I played as a DPS rather than healer, even when the opportunity to dual-spec came up. I was surprised at how well the priest played because I've always had this belief that leveling a priest would be difficult since they were so flimsy. Apparently not true. Also, shadow form just looks badass. Hunters on the other hand have a pet to command, which is pretty awesome. Also, if you don't know Cantonese, the name 'Daibeard' might not make any sense. Warlocks, focusing mostly on DoT's can also have a demon under their command. Using DoT's is a completely different play style from what I'm use to, so it's a good change of pace.
Mages are basically too flimsy and I'm not good enough at kiting opponents to make playing the mage fun. Shaman on the other hand... I think it was more because I was playing through the Dranei's starter zone than the actual class that made it not as fun. Perhaps another subscription some other day.
At the end of it all (although it technically never ends), one of the parts that I appreciate about WoW above all else is the writing in the game. In combination with the character's animations in the game, they've managed to give the characters in the game their own personalities, make your quests seem like they mean something, and most of all, it's entertaining.
Playing through familiar zones and seeing how they've changed was definitely a pleasure. As Feira, the younger sister of Fyra, went through locations that her sister went through, noticeable changes can be seen in the world. A cave where Fyra earned her right to shapeshift into a bear, having to fight through loads of moonkin was now occupied by their ghosts as they were all driven into a crazy.
As Quoryn and his companions sought to help out in Westfall. The once Defias Brotherhood occupied region was now a place filled with homeless people and dissidence. As the quest chain reached a climax, you realize that the daughter of the leader of the brotherhood had watched as you murdered her father. Now she's back and she's reformed the brotherhood once again to destroy the alliance. So you and your heroes have to journey into the Deadmines to find and defeat her before things escalate.
While journeying through Stranglethorn Vale, a tiny raptor takes a liking to Reavas. Unwittingly, with the help of the raptor, you accidentally revive one of the trolls of the Zul'Gurub temple, which are once again trying to revive their blood god Hakkar. There's also a neat portion where you can take control of the raptor and try to escape, including parts where you lay a skull on a bridge and make trolls slip off of them.
It's neat because with both Deadmines and Zul'Gurub, Blizzard found a way of making the dungeons make sense in terms of Cataclysm. Not to mention the story lines were epic.
There are dozens upon dozens of easter eggs within the game and references to other games and famous icons that it's impossible not to find one that makes you laugh. A few of these include:
- Rolling a giant ball of energy that goblins cling to (Katamari Damacy)
- Harrison Jones and his series of quests, such as 'Harrison Jones and the Temple of Uldum' (Indiana Jones)
- Quests related to pirates, such as one where you had to destroy their mortal enemies (pirates vs ninjas)
- A man trying to purify a sample you collecting by spinning on one leg really fast while screaming 'CENTRIFUGAAAAAAAATE' (centrifuges XD)
- A little sister and her big papa (Bioshock series)
- The 1 Ring obtained from fishing (Lord of the Rings)
- Hiding in a cardboard box to spy on people and sneak around (Metal Gear Solid)
- Lieutenant Horatio Laine and his cheesy one liner (CSI: Miami)
- Haris Pilton and her pet chihuahua (Paris Hilton)
- Collecting pages of 'The Green Hills of Stranglethorn' (Hemingway)
- Bossy the cow because "Booty Bay needs you now, more than ever".
- The shop "A Tailor to Cities" (A Tale of Two Cities)
- Imps being afraid of rainbows, sobbing uncontrollably when they see one, and exclaiming 'what does it all mean!?' (Double Rainbow Guy)
- The bankers in Undercity all have the last name Montague (Shakespeare)
- Gorillas in Un'goro dropping empty barrels (Donkey Kong)
- Linken and the items he gives you, such as his boomerang and his sword of mastery (Link)
- Dwarves screaming 'Mortar Combat' (Mortal Kombat)
- Turtle boss in BFD called Ghamoo-ra (Gamera)
Most of this sounded better (e.g. more interesting and cool) than it probably reads. Now it's just nerdy. Although that's also what I am, so I guess it works out in the end.
Until the next expansion is released (if ever, and seriously, why not?), I'll be taking my leave from Azeroth while other heroes take on its ever encroaching problems because Earth has problems of its own that I need to deal with.